Diablo Iv Quarterly Update Showcases Six Different Environments
Alex Gibson As you’ll discover, the blog post begins by offering a detailed overview of how the team has conceptualized the artwork, which has been designed around “creating the environments of Diablo IV through a darker and more grounded interpretation than earlier installments.” The team has aimed for “believability, not realism,” we learn, which has been achieved in part by the use of physically-based lighting. The article then takes us on a tour of six different locations that Ryder believes showcase the team’s highest priorities when creating environments in the game....